Act of Parliament A.P. 01-006 | Criminal Code and Procedure Act

Ibney0

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ibney0
ibney0
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PARLIAMENT VOTE: 7-0-0
A
BILL
TO
Establish Criminal Procedures in the Kingdom of Alexandria
1 - Short Title and Enactment
(1) This Act may be cited as the 'Criminal Code and Procedure Act'
(2) This Act shall be enacted immediately upon its signage. The passage of this act shall in no way affect cases currently in proceedings.
(3) This Act has been authored by Ibney0 and Dartanboy.

2 - Reasons and Legislative Findings
(1) The Alexandrian Criminal Code and the Criminal Rights Act fail to establish a functioning criminal justice system.
(2) Additional procedural safeguards, as well as guidance for Courts are necessary.

3 - Repeals
(1) The Alexandrian Criminal Code is hereby repealed.
(2) The Criminal Rights Act is hereby repealed.
(3) Sec. 7 of the Government Information Act is repealed in its entirety.
(4) Sec. 10 of the Alexandrian Electoral Act is repealed in its entirety.


4 - Definitions
(1) "Affirmative Defense" shall refer to any fact or set of facts presented within a Civil or Criminal Case which, when presented, defeat or mitigate the legal consequences of the charge.
(2) "Negating Defense" shall refer to any defense offered which attempts to negate the alleged charges.
(3) "Justification" shall refer to a defense that, when proven, defeats the allegations against the defendant not allowing for a legal consequence.
(4) "Excuse" shall refer to a defense that, when proven, diminishes, but does not defeat, the allegation against the defendant and allows for legal consequences, if lowered.
(5) "Burden Shifting" shall refer to an action by the prosecution to allege to the trier of fact that the defense has the burden to prove their case-in-chief.
(6) "Case-In-Chief" shall refer to the fact pattern presented by either side in a trial to prove their case.
(7) "Reasonable Articulable Suspicion" shall refer to a standard of evidence which would lead an individual to reasonably suspect something could have happened.
(8) "Probable Cause" shall refer to a standard of evidence which would lead an individual to believe something probably happened. It is lower than the balance of the probabilities.
(9) "Balance of the Probabilities" shall refer to a standard of evidence by which the party with the burden of proof in a case must prove that they are more likely than not correct.
(10) "Beyond a Reasonable Doubt" shall refer to proof that leaves you firmly convinced that one side is right. It is proof that leaves no other reasonable conclusion other than one side is correct.
(11) "General Intent" shall refer to a player's intention to undertake the physical act that caused the crime.
(12) "Specific Intent" shall refer to a players intent for the specific result of the crime to occur.
(13) “Negligence” shall refer to causing a substantial risk and failing to perceive that risk as a gross deviation from the standard of care of a reasonable person.
(14) “Recklessness” shall refer to a conscious disregard of a substantial or unjustified risk.
(15) "Player" may also apply to a corporation or other legal entity within the jurisdiction of Alexandria.
(16) "Deputy" or "Deputies" refers to an individual granted derivative powers by a person with jurisdiction or authority.

5 - Requirements for a Criminal Offense
(1) For a crime to occur, a player must have both a guilty mind, and a guilty action. A guilty mind requires a showing of either general or specific intent. A guilty action requires a showing that through their guilty mind a player moved their body in a defined way to commit the crime.
(2) A player may not be held criminally liable for conduct that substantially occurred during an event if that conduct was in furtherance of the goals or spirit of that event as defined by staff or the Ministry of Internal Affairs.

6 - Jurisdiction of Peace Officers
(1) The Minister of Justice shall enforce all criminal laws within Alexandria.

(2) The Minister of Justice shall:
(a) Defend the national legal interest;
(b) Investigate and prosecute on behalf of His Majesty’s government;
(c) Maintain the peace and order of the nation through lawfully exercising its power to enforce the laws of His Majesty’s government;
(d) Provide security to government officials and events;
(e) Maintain and provide Criminal Records upon request.

(3) The Minister may hire deputies as they determine necessary.

(4) The deputies shall have jurisdiction to carry out the duties of the Minister of Justice as the Minister of Justice shall prescribe under their lawful authority. These deputies, as well as the Minister of Justice, shall be Peace Officers for the purposes of this act.

7 - Grounds for Detainment and Arrest
(1) To detain a player, a peace officer must possess reasonable articulable suspicion. A detainment is a temporary restriction of movement which allows an officer to question a player. Additionally, if the officer has probable cause to believe that the player has evidence of a crime in their inventory based on the totality of the circumstances, they may search their inventory without a warrant.
(2) To arrest a player, a peace officer must possess probable cause through direct observation to suspect an individual committed a crime.
(3) Nothing in this section shall negate the right of a player against self incrimination. No player may be compelled to produce evidence against themself.

8 - Grounds for Warrants
(1) To receive an arrest warrant, a peace officer must obtain certification from a magistrate that there is probable cause to believe that player committed a crime.
(2) To receive a search warrant, a peace officer must obtain certification from a magistrate that there is probable cause to believe that evidence of a crime exists in a particular place.
(3) A peace officer finding evidence of a crime through a search warrant in the place described by the warrant shall not be considered a violation against the right against self incrimination.
(4) A search shall not be reasonable unless a warrant is obtained, or if exigent circumstances exist which if a search is not undertaken will result in the likely destruction of evidence.

9 - Post Arrest Proceedings
(1) Should a peace officer believe that a player has committed a crime, the peace officer shall file a criminal complaint within the magistrate court and inform the player of the complaint. If both sides agree that a crime occurred, the peace officer may summarily issue a punishment as described within this act. Should the player not agree that a crime occurred, the peace officer shall hand the case over to the Crown Prosecution Service ("the Crown"). Should the player and the peace officer agree a crime occurred, but can not agree on the acceptable punishment, the peace officer shall file a criminal complaint alleging such facts, including that the player agreed that a crime occurred, and request a penalty hearing from the judge as outlined under Sec. 10 (7).
(2) Once a criminal complaint has been filed, the player may request a probable cause hearing to determine for both felony and misdemeanors whether the Crown established probable cause to bring the complaint. Should the magistrate find probable cause exists, the player shall be called to answer for the criminal complaint.

10 - Criminal Proceedings in Magistrate Court
(1) Once a player has been called to answer, the player may be allowed to file an answer if they see fit. Nothing in this section shall require a player to file an answer to a criminal complaint if they deem it not necessary.

(2) Once a determination on the answer is filed, both sides may submit requests for discovery. The Crown is compelled to provide any exculpatory evidence to the player, as well as any evidence which they intend to use during trial. The player is not required to provide any evidence other than which they intend to use at trial. Additionally, at this time witness lists should be filed. Discovery closes at the beginning of opening statements.

(3) During discovery, either side may file entreaties to the magistrate court. These entreaties include, but are not limited to:
(a) entreaty in limine - A entreaty for the magistrate to rule on a particular issue prior to trial. A magistrate should only rule on a particular issue prior to trial if there is reason to believe not making the ruling prior to trial will cause prejudice to either side.
(b) entreaty to suppress - A entreaty for the magistrate to suppress a particular form of evidence from consideration.
(c) entreaty to compel - A entreaty for one side to compel evidence or testimony from a particular player based on an articulable right to that evidence.
(d) entreaty to reconsider - A entreaty for the magistrate to reconsider their ruling on a particular entreaty or order, based on additional information not previously supplied that specifically contradicts their previous holding.
(e) entreaty to dismiss - A entreaty for the magistrate to dismiss the pending action based on a legal deficiency with the complaint or for such a lack of evidence that a reasonable magistrate could never find the player guilty.

(4) At any time prior to the trial process, both parties may agree to a plea agreement. This plea agreement must be approved by the magistrate, who shall only deny a plea agreement if it is so egregious that it offends the conscience.

(5) Once discovery concludes, parties shall proceed to trial:
(a) The Crown shall give an opening statement, and the player may give an opening statement. The player may refuse to give an opening statement, or wait until the conclusion of the peace officer's case-in-chief. Opening statements are not evidence.
(b) Once opening statements are concluded, the Crown must present evidence of the guilt of the player. They may do so through witness testimony, or through other direct or circumstantial evidence. The player shall never be required to offer an opening statement. Opening statements are not evidence.
(c) When the Crown concludes with their evidence, they rest their case-in-chief. Then the player may give additional evidence through witness testimony, or through other direct or circumstantial evidence. The player shall never be required to present any evidence in their defense, and failure to present evidence in their defense shall never be considered when determining guilt or innocence.
(d) Once evidence for the defense concludes, the defense may give a closing statement. This statement shall conform entirely to the evidence presented at trial. The player shall never be required to offer a closing statement. Closing statements are not evidence.
(e) Once the defense concludes their closing statement, the Crown shall give a closing statement. This statement shall conform entirely to the evidence presented at trial. Closing statements are not evidence.

(6) At the conclusion of the trial, the magistrate shall determine whether or not the player is guilty beyond a reasonable doubt. If the player is found not guilty, the magistrate shall answer whether a reasonable peace officer, based on the evidence provided at trial, could reasonably believe that they could secure a conviction beyond a reasonable doubt. Both sides may present arguments on these grounds, to which the player shall receive both the first and last word. If the magistrate determines that no reasonable peace officer based on the evidence provided at trial could reasonably believe they could secure a conviction beyond a reasonable doubt, the magistrate shall order the government to pay for any legal fees outstanding to the player, to be billed at a reasonable rate based on work hours submitted to the magistrate.

(7) If the player is found guilty, the magistrate shall proceed to sentencing. The Crown and the player shall both be given the ability to argue what they believe to be a reasonable sentence, and the Crown shall have the last word. Once argument concludes, the court shall issue a sentence based on the punishment guidelines within this act, and based on all relevant factors annunciated to them during sentencing.

(8) A Court may always order restitution if a victim receives harm that may be paid back. Mention of restitution in the criminal code punishment sections should be construed as a mandatory restitution provision.

11 - Appeals to the Court of the Chancery
(1) Should a player feel they are aggrieved by a decision of the lower court, they have the right to a mandatory appeal in front of the Court of the Chancery for all felonies, and a discretionary appeal for all misdemeanors. The Crown shall never have the right to appeal an acquittal. The Crown or player may appeal a ruling of the magistrate court prior to the rendering of the verdict. This appeal shall be discretionary, and if the appeal is accepted by the Chancery, shall pause proceedings in the magistrate court until the Chancery renders a decision.

12 - Affirmative Defenses
(1) This section shall establish affirmative defenses against a criminal complaint.

(2) The burden of proof to prove an affirmative defense shall rest with the player in a criminal trial and it shall not be burden-shifting for the prosecution to argue the defense has not met its burden. This shall not apply to self-defense.

(3) Necessity shall be established as a justification for a crime under the following conditions:
(a) The conduct alleged was a direct result of the player attempting to prevent some sort of harm caused to himself or others; and
(b) The conduct alleged created lesser harm than the harm caused by the action wishing to be prevented.
Necessity may be an excuse for a crime if the harm caused by the criminal act was higher than the harm mitigated by the player. Necessity may never be a justification for the killing of another.

(4) Consent shall be established as a justification for a violent crime. Players may consensually fight each other and will not be held liable for injuries or deaths that result.

(5) Duress shall be established as a justification for a crime under the following conditions:
(a) The player was coerced, by threat or force of another, to act in a manner that they would not normally act.

(6) Self-Defense shall be established as a justification for a crime under the following conditions:
(a) The Defendant acted in the defense of themself or another player;
(b) Did not instigate the confrontation, or if they did, applied a lower level of force previously than the current attacker is exerting;
(c) Had reason to believe that they or another player were in danger of gross bodily injury or death; and
(d) The defense perpetrated was reasonable and appropriate for the situation presented.
During pre-trial, a defendant shall give an offer of proof that evidence exists to support the finding of self defense in their case, at which point, the burden will return to the prosecution to prove that the defendant did not act in self defense beyond a reasonable doubt. The defendant shall not take up a burden in a self defense case.

(7) In such instances where the standard for a justification is met, the charge shall be defeated, and the player found not guilty.

(8) In such instances where the standard for an excuse is met, the punishment shall be 50% of the normally prescribed punishment by the magistrate.

13 - Accomplice Liability
(1) The act of intending to assist another player with the commission of a crime. In such instances where a player is proven to have been an accomplice before the crime takes place, the punishment shall be 80% of the normally prescribed punishment by the magistrate. The crime will be the same classification as the crime the player assisted.
(2) The act of intending to assist another player with a crime in any way after a crime occurs. In such instances where a player is proven to have been an accomplice after the fact, the punishment shall be 60% of the normally prescribed punishment by the magistrate.

14 - Office of the Public Defender
(1) All players have the right to legal representation at all critical stages of the legal process. If a player requests legal representation, it must be provided to them before any additional questioning may be undertaken. Peace officers must inform a suspect under arrest of this right before engaging in questioning. They must also inform them of their right against self incrimination. Failure to inform them of these rights will result in the suppression of any elicited statements from the arrest.
(2) The Chancery Court shall appoint a Chief Public Defender to manage the Office of the Public Defender. The Chief Public Defender shall have the power to hire additional deputies as they see fit.

15 - Location of Criminal Laws; Defined
(1) Any law which purports to create a criminal liability must be located within the Criminal Code and Procedure Act. If a law is not located within this act, a player can not be held criminally liable.

16 - Burden Shifting
(1) The Crown may never shift the burden of proof onto the player. If the Crown shifts the burden of proof onto the player it is grounds for a dismissal with prejudice. A player may secure this dismissal through entreaty.

17 - Seizure of Property and Assets
(1) The Crown or a peace officer may seize and retain any asset proven beyond a reasonable doubt in a court of law to have been used in the commission of a crime. Additionally, the Crown or a peace officer may seize and retain any asset proven beyond a reasonable doubt in a court of law to be from the commission of a crime.
(2) Prior to a finding beyond a reasonable doubt, assets or property may be seized by a peace officer or the Crown, with the application of a search warrant to a magistrate, if after a finding of probable cause they are shown to be used in the commission of a crime, or are proceeds of a crime.
(3) Assets seized pending a finding of beyond a reasonable doubt must be kept in a separate trust account from the government account if monetary, or in a secure place if physical. The government will be responsible for reimbursement of any assets lost prior to the beyond a reasonable doubt finding only if they are later determined to not be used in the commission of a crime or are a profit of a crime under that standard.
(4) Peace officers should work to return the asset to its lawful owner (if any) as soon as possible. If ownership is in dispute, peace officers shall wait until the conclusion of their case to transfer ownership.

18 - Court Offenses
(1) Court offenses shall be offenses observed directly in front of a magistrate or justice, for conduct within the magistrate or justices jurisdiction to punish. No trial is required for a court offense, and a player may only appeal a court offense from the magistrate court to the Court of Chancery.

(2) The following are court offenses:
(a) Contempt of a Judicial Officer - Acts in such a way that a reasonable player would perceive their conduct to be disrespectful to a judicial officer.
(i) Minimum Punishment: £100 Fine
(ii) Maximum Punishment: £20,000 Fine + 120 Minutes in Jail.

19 - Inchoate Offenses
(1) An inchoate offense is any offense which is committed by taking a punishable step towards the commission of another crime.
(2) Attempted Offense - If a player specifically attempts to commit an offense, and takes a substantial step in furtherance of that crime, they are guilty of that offense and are subject to 75% of the normally prescribed punishment.
(3) Conspiracy - If multiple players have the specific intent to commit a crime, agree to commit that crime, and at least one of them takes an overt act in furtherance of the criminal conspiracy, they are guilty of that offense.
(4) Solicitation - If a player asks another player to commit a crime, and specifically intends for that player to commit that crime, they are guilty of that offense. A player may renounce their solicitation at any time prior to the commission of the offense, so long as they take active steps to stop the crime from occurring.

20 - Misdemeanor Offenses
(1) A Misdemeanor offense shall be an offense which carries a maximum of 30 minutes in jail, and a maximum of £1,000 in fines.

(2) Violent Misdemeanor Offenses:

(a) Assault - A player is guilty of assault if they threaten to cause bodily harm with clear, unconditional, and immediate ability to cause that harm.
(i) Minimum Punishment: £100
(i) Maximum Punishment: £1,000 Fine

(b) Battery - A player is guilty of battery if they intentionally touch another individual in such a way that any reasonable player would believe the touching was unwarranted or would cause discomfort.
(i) Maximum Punishment: £1,000 Fine + 10 minutes in jail.

(c) Killing of a Mob - A player is guilty of killing a mob if they kill a mob owned by another player without permission from that player.
(i) Maximum Punishment: £1,000 Fine + restitution.

(3) Vehicular Misdemeanor Offenses:

(a) Speeding - A player is guilty of speeding if they had the general intent to drive faster than the posted speed limit of an area.
(i) Minimum Punishment: £10 Fine
(ii) Maximum Punishment: £500 Fine

(b) Dangerous Driving - A player is guilty of dangerous driving if they intentionally or negligently drive in such a way as to endanger other drivers or pedestrians.
(i) Minimum Punishment: £100 Fine
(ii) Maximum Punishment: £500 Fine

(c) Vehicle Abandonment - A player is guilty of vehicle abandonment if they leave a vehicle in a public area without permission from a relevant authority.
(i) Minimum Punishment: £100 Fine + Vehicle Impounded
(ii) Maximum Punishment: £500 Fine + Vehicle Impounded

(d) Driving Without a Valid License - A player is guilty of driving without a valid license if they operate a vehicle without the proper license to drive that vehicle.
(i) Minimum Punishment: £200 Fine + 10 Minutes in Jail
(ii) Maximum Punishment: £1,000 Fine + 30 Minutes in Jail + 14 Days Added to License Suspension

(e) Operating a Vehicle Under the Influence - A player is guilty of operating a vehicle under the influence if they operate a vehicle while under the influence of buffs or elixirs.
(i) Maximum Punishment: £1,000 Fine + 30 Minutes in Jail + 14 Days Added to License Suspension

(4) Possession Misdemeanor Offenses:

(a) Illicit Item Possession - A player is guilty of illicit item possession of they possess 1) Quix, 2) Tyalus Erthro, 3) Meep, 4) Fuchsin, 5) Hite, 6) Sleepitol, 7) Lerf, 8) Ermiya, 9) Glisp, 10) Azamath, 11) Fatman, or 12) Mininuke.
(i) Minimum Punishment: £100 Fine
(ii) Maximum Punishment: £1,000 Fine + 10 minutes in jail.

(b) Unwanted Buffing - A player is guilty of unwanted buffing when they buff another player without their consent or on an animal without the owner’s consent. Buffing is defined as adding a status effect to a player. Beacons applied inside or reasonably nearby to an individual's own property are exempt from this subsection.
(i) Maximum Punishment: £1,000 Fine + 10 minutes in jail.

(5) Property Misdemeanor Offenses:

(a) Larceny - A player is guilty of larceny when they take the property of another without the consent of the owner of the property without force or threats of violence.
(i) Maximum Punishment: £1,000 Fine + 20 minutes in jail + restitution.

(b) Trespassing - A player is guilty of trespassing if they enter the property of another without their consent, or after obtaining consent enter or fail to leave the property of another after being asked to leave and never return. This subsection shall not apply if, after obtaining consent to enter, the player has not been asked to leave and never return in the past year.
(i) Maximum Punishment: £500 Fine + 10 minutes in jail.

(c) Destruction of Property - A player is guilty of destruction of property if they intentionally or through negligence and without the consent of another player destroy or deface that player's property.
(i) Maximum Punishment: £500 Fine + 10 minutes in jail + restitution.

(d) Chest Locking - A player is guilty of Chest Locking if they intentionally lock a chest they do not own without the permission of the owner.
(i) Maximum Punishment: £500 Fine.

(6) Fraud Misdemeanor Offenses:

a) Education Fraud - A player is guilty of education fraud if they intentionally give the answers of a test from a Alexandrian university, ministry, or other government entity to someone else, or if they use answers illegally given to them under this subsection.
(i) Maximum Punishment: £1,000 Fine + 15 minutes in jail.

(b) Impersonation of a Government Official - A player is guilty of impersonation of a government official if they present themselves as a player employed by the government when they are not.
(i) Maximum Punishment: £1,000 Fine + 30 minutes in jail.

(c) Embezzlement - A player is guilty of embezzlement if they illegally obtain another player's property through deception while in a position of trusts or fiduciary duty.
(i) Maximum Punishment: £1,000 Fine + 30 minutes in jail + restitution.

(d) Electoral Fraud - A player is guilty of electoral fraud if they intentionally and illegally alter the outcome of any Alexandrian election as prescribed by law.
(i) Maximum Punishment: £1,000 Fine + 30 minutes in jail + 90 day ban from government positions.

(e) Foreign Exchanges Fraud - A player is guilty of Foreign Exchanges Fraud if they purchase Alexandrian Pounds for any other foreign currency, or asset, or other item of monetary value, for a price below its market rate, through misrepresentation, misdirection, fraudulent intent, or some other criminal intent as enumerated under law.
(i) Maximum Punishment: $1,000 Fine + 30 Minutes in jail + return of all assets to victim + restitution.

(f) Fraud - A player is guilty of fraud if they use deceit, falsehoods, or trickery to obtain something of value from another player.
(i) Maximum Punishment: £1,000 fine + 30 minutes in jail + restitution.

(g) Money Laundering - A player is guilty of money laundering if they conceal, or attempt to conceal, illegally obtained funds by passing them off as legally obtained funds.
(i) Maximum Punishment: £750 fine + 15 minutes in jail.

(7) Miscellaneous Misdemeanor Offenses:

(a) Obstruction of Justice - A player is guilty of obstruction of justice if they willfully and deliberately act in a manner which hinders the apprehension, conviction, defense, or punishment of any player.
(i) Maximum Punishment: £1,000 Fine + 10 minutes in jail.

(b) Evading Arrest - A player is guilty of evading arrest if they attempt to escape from a peace officer when that peace officer at that moment is attempting to legally arrest or detain them.
(i) Maximum Punishment: £1,000 Fine + 10 minutes in jail.

21 - Felony Offenses
(1) A felony offense shall be an offense which carries a maximum punishment of more than 30 minutes, and maximum fines higher than £1,000.
(2) Violent Felony Offenses

(a) Murder - A player is guilty of murder if they intentionally and knowingly or with extreme recklessness kill another player without consent from the other them.
(i) Maximum Punishment: £5,000 Fine + 60 minutes in jail.

(b) Manslaughter - A player is guilty of manslaughter if they unintentionally kill another player through reckless action. Alternatively, the intentional and knowing killing of a player, if that killing is somehow mitigated by necessity, duress, or imperfect self defense.
(ii) Maximum Punishment: £2,500 Fine + 30 minutes in jail.

(c) Robbery - A player is guilty of robbery if they use force or threats of violence to take the property of another without the consent of the owner of the property.
(i) Maximum Punishment: £2,000 Fine + 30 minutes in jail.

(d) Treason - A player is guilty of treason if they levy war against Alexandria, or give aid or comfort to its enemies.
(i) Maximum Punishment: £10,000 Fine + 240 minutes in jail.

(3) Fraud Felony Offenses:

(a) Perjury - A player is guilty of perjury if while under oath or affirmation they intentionally lie or falsify information.
(i) Maximum Punishment: £5,000 Fine + 40 minutes in jail.

(b) Bribery - A player is guilty of bribery if they persuade someone to commit an illegal or immoral act in exchange for a benefit.
(i) Maximum Punishment: £10,000 Fine + 60 minutes in jail.

(c) Corruption - A player is guilty of corruption if they use any type of public office to gain an undue benefit.
(i) Maximum Punishment: £10,000 Fine + 80 minutes in jail.

(d) Leaking Classified Information - A player is guilty of leaking classified information if while employed to a government body intentionally releases official, secret, or top secret information as described within the Government Information Act to a player who does not possess the authority to view that information.
(i) Maximum Punishment: $1000 Fine + 40 minutes in jail.

(f) Extortion - A player is guilty of extortion if they use information pertaining to the victim, or authority over the victim, to incite fear in the victim in order to force the victim to perform a task or service at risk of that information being used against the victim.
(i) Maximum Punishment: £10,000 Fine + 30 minutes in jail.

(g) Espionage - A player is guilty of espionage if they fraudulently obtain and leak non-public information of a business or political party to a player who does not otherwise have access to that information.
(i) Maximum Punishment: £10,000 Fine + 30 minutes in jail.

(h) Tax Fraud - A player is guilty of tax fraud if they fraudulently and intentionally fail to pay any tax duly owed to the Kingdom of Alexandria.
(i) Maximum Punishment £5,000 Fine + 20 minutes in jail + payment of tax debt + deregistration of any business associated with fraud for one month.

(i) New Player Fraud - A player is guilty of new player fraud if they defraud another player, and their target was chosen based on said target's actual or percieved lack of experience in Alexandria.
(i) Maximum Punishment: £10,000 fine and 60 minutes in jail.

(4) Possession Felony Offenses

(a) Illicit Item Trafficking - A player is guilty of illicit item trafficking if they possess 1) Quix, 2) Tyalus Erthro, 3) Meep, 4) Fuchsin, 5) Hite, 6) Sleepitol, 7) Lerf, 8) Ermiya, 9) Glisp, 10) Azamath, 11) Fatman, or 12) Mininuke with the intention to sell any of them.
(i) Maximum Punishment: £5,000 Fine + 60 minutes in jail.

(5) Miscellaneous Felony Offenses

(a) Peace Officer Misconduct - A peace officer is guilty of peace officer misconduct if they intentionally or through recklessness subject an individual to cruel or unusual methods of investigation.
(i) Maximum Punishment: £10,000 Fine + 120 minutes in jail.

(b) Unlawful Gambling Game - A player is guilty of operating an unlawful gambling game if they operate, provide, play, or otherwise facilitate an unlicensed gambling game as defined under the Gaming Regulation Act Sec. 3(2).
(i) Maximum Punishment: £10,000 Fine + 40 minutes in jail.

22 - Severability
(1) The provisions of this act are severable. Should one part of it be declared unconstitutional, it shall not affect the parts which remain.
 
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